#ART #SELFIMPROVEMENT #BLENDER

5 Key Beginner Blender Tips

Gina
3 min readSep 30, 2022

I am only 2 months into my Blender journey, but if I could go back in time even just those two months here are five tips I would give myself.

Tip #1 Make Multiple Cameras, Not Multiple Files

The first one might be obvious, but you can set up multiple cameras and quickly jump between them instead of making a new file. Pressing 0 on my Numpad to go to camera view would only show up for one of them, so I had to “Save as” to make different views. All I had to do was press the camera icon next to the name:

and then it would make a different view in the same file. C’mon, past Gina!

Tip #2 Bevel Bevel Bevel

If you want to make it realistic, BEVEL like mad. This very short video (under 2 minutes!) by BlenderKit shows exactly why it is so important:

Tip #3 Non-Destructive Whenever Possible!

Another obvious one (we’re talking about beginner-level tips here): Learn how to be non-destructive, which means modifiers are your best friends.

In the case of beveling, learn about bevel weight to understand how you can still non-destructively bevel selective edges and vertices.

To get to bevel weight, select the edges in Edit Mode and press “N” to pull Item > Transform. Then, you can adjust the Edge Data.

Tip #4 Consistency

For shaders, keep your details consistent. It is jarring to see something super realistic next to something cartoonish. Compare these two game tiles to see the difference:

game tile with grass and rocks. Looking plastic
game tile with grass and rocks bottom is more sandy
The left side has more details on the bottom and looks like two different images stuck on top of each other

Tip #5 N-Gons

Learn what the heck N-gons are and why they are important when creating the topology. N-gons are faces with more than 4 vertices (aka not a triangle or square). The short answer is that Blender will auto-create triangles in an N-gon and it is, therefore, more unpredictable. This is a great article by Artistic Render describing the nuances of N-gons.

I usually saw these being created when I was trying to boolean out a hole or shape and when I was trying to refill in a face. For example, revisiting the first project I did without a tutorial, I can see the jarring topology:

Look at that awful topology.

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